

That said, I never ever expected a game of its calibre to come to console as it is a demanding game on PC and is insanely in depth. 4 years on from the release of Planet Coaster on PC it has had an opportunity to progress and build from alpha phases all the way through to a full tycoon experience and it scored glorious reviews on PC when it first launched.įast forward to E3 2020 which became a digital event due to COVID-19 and I never expected the stand out game to grab my attention would be Planet Coaster. It is important to note that Planet Coaster is a spiritual successor to Rollercoaster Tycoon 3 and not related to that series of games in any way, shape or form. At the time Planet Coaster was announced, Rollercoaster Tycoon 3 was over a decade old and I never thought we would see another theme park construction and management simulation game ever again. They are also responsible for the recent title Jurassic World Evolution. What excited me was the fact that Frontier Developments had previously worked on Rollercoaster Tycoon 3, Thrillville series and Zoo Tycoon. The game was briefly revealed at E3 2015 before this event, but I was honoured to attend a behind the curtains event. I met with the developers of Planet Coaster way back in 2016 when they carried out a developer session at EGX Eurogamer in Birmingham, UK.

I have fond memories of these games so naturally I was ecstatic when I heard that popular PC title Planet Coaster was being ported to consoles. Before you knew it, you were twelve hours deep into deploying janitors to mop up sick off the floor or building a rollercoaster too tall and fast so that fatalities would happen.

If you remember playing those titles all those years ago you can probably relate to the fact they were such fun, unique experiences which would suck you in for hours and hours. If you’ve been a gamer for three decades or more like me then you will have possibly experienced classics such as Theme Park and the Rollercoaster Tycoon series.
